The logo design process took about a week, with a handful of people contributing designs, and constantly adjusting those designs based on feedback. The phoenix image of the logo obviously refers to the concept of “rising from the ashes”.Īnother aspect of the logo is the center ring, which has some similarities to the Quake logo it has a fatter bottom edge and thinner top edge, though quake didn’t use a complete ring shape. Troubleshooting I can’t launch Xonotic on Linux This is intended as a pay of respect to the Quake origins of the game, as the Darkplaces engine was originally based on the Quake 1 engine. The most likely reason Xonotic won’t start is that you’ve accidentally launched the dedicated server (e.g. xonotic-linu圆4-dedicated) which runs silently in the background. Simple, right? Nexuiz comes out on Xbox Live Arcade on February 29th for 800 Microsoft Points.It shares a lockfile ( ~/.xonotic/lock) with the normal executable and prevents it from launching. Just picture the left stick like a keyboard's WASD and the right stick like a mouse. Once over that console-control hurdle, every kill, be it by head shot or rocket-to-the-chest, becomes a pleasure. With a controller, the long-lead aiming style and maneuvering through a world where characters rush across the map in seconds feels fresh. The arena-style combat is old-school, and there's a good chance you've played something similar on a PC long ago. There's a learning curve full of frustration and confusion built into this pace-changing experience. Let's hope that doesn't happen.Īn ol' fashioned match of Rocket vs. The danger with any online-only experience is that, in a month's time, the lobbies risk becoming populated by bots and metaphorical tumbleweeds. If Nexuiz builds a community of twitchy-fingered recruits, this online world of chaos could be an absolute blast for a long time to come. Kill and death stats populate almost every menu, so this definitely isn't a game about teamwork (to a certain extent) and much more about dodging bullets and staying alive (if only for a few seconds). With a score cap of 50, they're over in what feels like moments. The tiny arenas feature short cuts, secret paths, and power-ups to lower gravity or double jump, so the eight on eight matches are frenetic. This mutator is called The ten-steps-ahead combat method makes Nexuiz exciting. This style of aiming into space takes some getting used to, and the balance is completely different than slower-shooter counterparts. If you think they're going to run into your bullet where your reticule currently stands, keep aiming further ahead only then do you have a chance at making your mark. Precision aiming with the two controller sticks requires thinking on the move and placing shots a nerve-wracking stretch ahead of your target. Thus, despite the patience needed to snipe in more common shooters, those with a keen eye may feel most at home when shooting far ahead of the enemy is required for success. Because every character in Nexuiz can race and leap around the map using boosts, jump pads, and other unpredictable mutators, leading shots has never been more important. The short answer is "absolutely." Halo, Gears of War, Battlefield, and Call of Duty have built a community of gamers with great trigger reflexes, yet arena combat in the vein of Quake and Unreal still remains unexplored territory.
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